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Morph target * |
Morph Target : "Morph target animation, is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions".
Also called : Per-vertex animation, shape interpolation, or blend shapes